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Old 19-09-2008, 06:58 PM   #16
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Expert Visual C++/CLI: .NET for Visual C++ Programmers (Expert's Voice in .Net)

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# Publisher: Apress (April 9, 2007)
# Language: English
# ISBN-10: 1590597567
# ISBN-13: 978-1590597569

Book Description

C++/CLI is Microsoft's latest extension to C++ that targets the heart of .NET 2.0, the common language runtime. Expert Visual C++/CLI is written by visual C++ MVP Marcus Heege, who examines the core of the C++/CLI language. He explains both how the language elements work and how Microsoft intends them to be used.

Even if you're new to C++/CLI but are planning to migrate to it from another language, this book will ground you in the core language elements and give you the confidence to explore further and migrate effectively. It provides concise, yet in-depth coverage of all major C++/CLI features: short code examples succinctly illustrate syntax and concepts, and more elaborate examples show how C++/CLI should be used.


About the Author
Marcus Heege has over 20 years of experience developing software for Microsoft languages and platforms, since MS-DOS 1.0. He is a course author and instructor for DevelopMentor, where he's most recently developed their "Essential C++/CLI--Building and Migrating Applications and Components with C++/CLI" seminar. He also serves as a troubleshooter and mentor for many professional software developers.



Marcus blogs about C++ and .NET topics at www.heege.net/blog and has written dozens of articles for a wide variety of Internet sites. Marcus is an MVP for Visual C++ and has been a Microsoft Certified Solution Developer and Microsoft Certified Trainer since 1997.

URL:
http://www.amazon.com/Expert-Visual-...405689&sr=11-1


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Old 19-09-2008, 06:59 PM   #17
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C For Dummies, 2nd Edition

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# Publisher: For Dummies; 2 edition (May 7, 2004)
# Language: English
# ISBN-10: 0764570684
# ISBN-13: 978-0764570681

Book Description

If you’re like most people, the above seems like nonsense. Actually, it’s computer sense—C programming. After digesting C For Dummies, 2nd Edition, you’ll understand it. C programs are fast, concise and versatile. They let you boss your computer around for a change. So turn on your computer, get a free compiler and editor (the book tells you where), pull up a chair, and get going. You won’t have to go far (page 13) to find your first program example. You’ll do short, totally manageable, hands-on exercises to help you make sense of:

* All 32 keywords in the C language (that’s right—just 32 words)
* The functions—several dozen of them
* Terms like printf(), scanf(), gets (), and puts ()
* String variables, numeric variables, and constants
* Looping and implementation
* Floating-point values

In case those terms are almost as intimidating as the idea of programming, be reassured that C For Dummies was written by Dan Gookin, bestselling author of DOS For Dummies, the book that started the whole library. So instead of using expletives and getting headaches, you’ll be using newly acquired skills and getting occasional chuckles as you discover how to:

* Design and develop programs
* Add comments (like post-it-notes to yourself) as you go
* Link code to create executable programs
* Debug and deploy your programs
* Use lint, a common tool to examine and optimize your code

A helpful, tear-out cheat sheet is a quick reference for comparison symbols, conversion characters, mathematical doodads, C numeric data types, and more. C For Dummies takes the mystery out of programming and gets you into it quickly and painlessly.

From the Back Cover
Find out how to tell your computer what to do

Design and develop programs, compile and link code, fix problems, and more

Come "C" what all the excitement’s about! C programs are fast, concise, and versatile, and you’ll be writing them in no time. This friendly book unlocks the mysteries of coding, compiling, adding comments, and using keywords, I/O, variables, integers, and all the rest. You’ll write your first C program before you finish Chapter 1!

The Dummies Way

* Explanations in plain English
* "Get in, get out" information
* Icons and other navigational aids
* Tear-out cheat sheet
* Top ten lists
* A dash of humor and fun

Discover how to:

* Understand the entire program development cycle
* Link code to create executable programs
* Debug and deploy your programs
* Use floats, integer variables, and if statements
* Write functions and use loops


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Old 19-09-2008, 07:00 PM   #18
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C++ Timesaving Techniques For Dummies (For Dummies (Computer/Tech))

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# Publisher: For Dummies (March 4, 2005)
# Language: English
# ISBN-10: 076457986X
# ISBN-13: 978-0764579868

Book Description
* Seasoned C++ programmer Matthew Telles shows developers at any level of experience how to save hours by improving, refactoring, and debugging their code
* Some of the techniques covered include mastering asserts, creating a complete class, hiding a method of a base class, freeing blocks of memory, implementing a simple locking mechanism, creating debugging macros, checking for errors at run-time, finding and fixing memory leaks, and reducing code complexity
* The easy-to-follow, two-column Timesaving Techniques format makes mastering each timesaver a snap
* C++ is one of today's most widely used programming languages, with compilers offered by Microsoft, Borland, and Code Warrior
* This book is the perfect companion to C++ For Dummies, Fifth Edition (0-7645-6852-3)

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* Seasoned C++ programmer Matthew Telles shows developers at any level of experience how to save hours by improving, refactoring, and debugging their code
* Some of the techniques covered include mastering asserts, creating a complete class, hiding a method of a base class, freeing blocks of memory, implementing a simple locking mechanism, creating debugging macros, checking for errors at run-time, finding and fixing memory leaks, and reducing code complexity
* The easy-to-follow, two-column Timesaving Techniques format makes mastering each timesaver a snap
* C++ is one of today's most widely used programming languages, with compilers offered by Microsoft, Borland, and Code Warrior
* This book is the perfect companion to C++ For Dummies, Fifth Edition (0-7645-6852-3)

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Old 19-09-2008, 07:04 PM   #19
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Sams Teach Yourself C++ for LINUX in 21 Days

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# Publisher: Sams; Pap/Cdr edition (May 15, 2000)
# Language: English
# ISBN-10: 0672318954
# ISBN-13: 978-0672318955

Book Description
Sams Teach Yourself C++ Programming for Linux in 21 Days teaches you the C++ programming language using the Linux operating system. You will gain a thorough understanding of the basics of C++ programming from a Linux perspective. The Bonus Week includes topics such as XWindows, KDE with QT toolkit, APE Class Library, and Real -time Middleware.

Book Info
Provides the skills one needs to get up and running efficiently with C++ for Linux within 21 days. Designed to help you understand the fundamentals of programming C++ for Linux. Softcover.

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Old 19-09-2008, 07:15 PM   #20
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Modern C++ Design: Generic Programming and Design Patterns Applied

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# Publisher: Addison-Wesley Professional; 1st edition (February 13, 2001)
# Language: English
# ISBN-10: 0201704315
# ISBN-13: 978-0201704310

Book Info
(Pearson Education) A text introducing the concept of generic components within all C++ language. Discusses issues that C++ developers deal with on a daily basis, including policy-based design for flexibility, partial template specialization, typelists, patterns, and multi-method engineers. Softcover. DLC: C++ (Computer program language)

From the Inside Flap

You might be holding this book in a bookstore, asking yourself whether you should buy it. Or maybe you are in your employers library, wondering whether you should invest time in reading it. I know you dont have time, so Ill cut to the chase. If you have ever asked yourself how to write higher-level programs in C++, how to cope with the avalanche of irrelevant details that plague even the cleanest design, or how to build reusable components that you dont have to hack into each time you take them to your next application, then this book is for you.

Imagine the following scenario. You come from a design meeting with a couple of printed diagrams, scribbled with your annotations. Okay, the event type passed between these objects is not char anymore; its int. You change one line of code. The smart pointers to Widget are too slow; they should go unchecked. You change one line of code. The object factory needs to support the new Gadget class just added by another department. You change one line of code.

You changed the design. Compile. Link. Done.

Well, there is something wrong with this scenario, isnt there? A much more likely scenario is this: You come from the meeting in a hurry because you have a pile of work to do. You fire a global search. You perform surgery on code. You add code. You introduce bugs. You remove the bugs . . . thats the way a programmers job is, right? Although this book cannot possibly promise you the first scenario, it is nonetheless a resolute step in that direction. It tries to present C++ as a newly discovered language for software architects.

Traditionally, code is the most detailed and intricate aspect of a software system. Historically, in spite of various levels of language support for design methodologies (such as object orientation), a significant gap persisted between the blueprints of a program and its code because the code must take care of the ultimate details of the implementation and of many ancillary tasks. The intent of the design is, more often than not, dissolved in a sea of quirks.

This book presents a collection of reusable design artifacts, called generic components, together with the techniques that make them possible. These generic components bring their users the well-known benefits of libraries, but in the broader space of system architecture. The coding techniques and the implementations provided focus on tasks and issues that traditionally fall in the area of design, activities usually done before coding. Because of their high level, generic components make it possible to map intricate architectures to code in unusually expressive, terse, and easy-to-maintain ways.

Three elements are reunited here: design patterns, generic programming, and C++. These elements are combined to achieve a very high rate of reuse, both horizontally and vertically. On the horizontal dimension, a small amount of library code implements a combinatorialand essentially open-endednumber of structures and behaviors. On the vertical dimension, the generality of these components makes them applicable to a vast range of programs.

This book owes much to design patterns, powerful solutions to ever-recurring problems in object-oriented development. Design patterns are distilled pieces of good designrecipes for sound, reusable solutions to problems that can be encountered in manycontexts. Design patterns concentrate on providing a suggestive lexicon for designs to be conveyed. They describe the problem, a time-proven solution with its variants, and the consequences of choosing each variant of that solution. Design patterns go above and beyond anything a programming language, no matter how advanced, could possibly express. By following and combining certain design patterns, the components presented in this book tend to address a large category of concrete problems.

Generic programming is a paradigm that focuses on abstracting types to a narrow collection of functional requirements and on implementing algorithms in terms of these requirements. Because algorithms define a strict and narrow interface to the types they operate on, the same algorithm can be used against a wide collection of types. The implementations in this book use generic programming techniques to achieve a minimal commitment to specificity, extraordinary terseness, and efficiency that rivals carefully handcrafted code.

C++ is the only implementation tool used in this book. You will not find in this book code that implements nifty windowing systems, complex networking libraries, or clever logging mechanisms. Instead, you will find the fundamental components that make it easy to implement all of the above, and much more. C++ has the breadth necessary to make this possible. Its underlying C memory model ensures raw performance, its support for polymorphism enables object-oriented techniques, and its templates unleash an incredible code generation machine. Templates pervade all the code in the book because they allow close cooperation between the user and the library. The user of the library literally controls he way code is generated, in ways constrained by the library. The role of a generic component library is to allow user-specified types and behaviors to be combined with generic components in a sound design. Because of the static nature of the technique used, errors in mixing and matching the appropriate pieces are usually caught during compile time.

This books manifest intent is to create generic componentspreimplemented pieces of design whose main characteristics are flexibility, versatility, and ease of use. Generic components do not form a framework. In fact, their approach is complementarywhereas a framework defines interdependent classes to foster a specific object model, generic components are lightweight design artifacts that are independent of each other, yet can be mixed and matched freely. They can be of great help in implementing frameworks.

Audience

The intended audience of this book falls into two main categories. The first category is that of experienced C++ programmers who want to master the most modern library writing techniques. The book presents new, powerful C++ idioms that have surprising capabilities, some of which werent even thought possible. These idioms are of great help in writing high-level libraries. Intermediate C++ programmers who want to go a step further will certainly find the book useful, too, especially if they invest a bit of perseverance. Although pretty hard-core C++ code is sometimes presented, it is thoroughly explained.

The second category consists of busy programmers who need to get the job done without undergoing a steep learning investment. They can skim the most intricate details of implementation and concentrate on using the provided library. Each chapter has an introductory explanation and ends with a Quick Facts section. Programmers will find these features a useful reference in understanding and using the components. The components can be understood in isolation, are very powerful yet safe, and are a joy to use.

You need to have a solid working experience with C++ and, above all, the desire to learn more. A degree of familiarity with templates and the Standard Template Library (STL) is desirable.

Having an acquaintance with design patterns (Gamma et al. 1995) is recommended but not mandatory. The patterns and idioms applied in the book are described in detail. However, this book is not a pattern bookit does not attempt to treat patterns in full generality. Because patterns are presented from the pragmatic standpoint of a library writer, even readers interested mostly in patterns may find the perspective refreshing, if constrained.

Loki

The book describes an actual C++ library called Loki. Loki is the god of wit and mischief in Norse mythology, and the authors hope is that the librarys originality and flexibility will remind readers of the playful Norse god. All the elements of the library live in the namespace Loki. The namespace is not mentioned in the coding examples because it would have unnecessarily increased indentation and the size of the examples. Loki is freely available; you can download it from awl/cseng/titles/0-201-70431-5.

Except for its threading part, Loki is written exclusively in standard C++. This, alas, means that many current compilers cannot cope with parts of it. I implemented and tested Loki using Metrowerks CodeWarrior Pro 6.0 and Comeau C++ 4.2.38, both on Windows. It is likely that KAI C++ wouldnt have any problem with the code, either. As vendors release new, better compiler versions, you will be able to exploit everything Loki has to offer.

Lokis code and the code samples presented throughout the book use a popular coding standard originated by Herb Sutter. Im sure you will pick it up easily. In a nutshell,

Classes, functions, and enumerated types look LikeThis.

Variables and enumerated values look likeThis.

Member variables look likeThis_.

Template parameters are declared with class if they can be only a user-defined type, and with typename if they can also be a primitive type.

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Old 19-09-2008, 07:20 PM   #21
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Object-Oriented Programming in C++, 3rd Edition

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Author(s) : Robert Lafore
Publisher : Waite Group
Year : Dec 1998
ISBN 10 : 157169160X
ISBN 13 : 9781571691606
Language : English
Pages : 850
File type : CHM
Size (for download) : 3.2 MB


Why is everyone so excited about OOP? The chief problem with computer programs is complexity. Large programs are probably the most complicated entities ever created by humans. Because of this complexity, programs are prone to error, and software errors can be expensive and even life threatening (in air-traffic control, for example). Object-Oriented Programming offers a new and powerful way to cope with this complexity. Its goal is clearer, more reliable, more easily maintained programs.

Of the Object-Oriented Programming languages, C++ is by far the most widely used. (Java, a recent addition to the field of OO languages, lacks certain features, such as pointers, that make it less powerful and versatile than C++.)

This book teaches Object-Oriented Programming with the C++ programming language, using either Microsoft or Borland compilers. It is suitable for professional programmers, students, and kitchen-table enthusiasts.

You can use this book even if you have no previous programming experience. However, such experience, in BASIC or Pascal, for example, certainly won’t hurt.

You do not need to know the C language to use this book. Many books on C++ assume that you already know C, but this one does not. It teaches C++ from the ground up. If you do know C, it won’t hurt, but you may be surprised at how little overlap there is between C and C++.

You should be familiar with the basic operations of Microsoft Windows, such as starting applications and copying files.


TABLE OF CONTENT:
Chapter 01 — The big picture
Chapter 02 — C++ programming basics
Chapter 03 — Loops and decisions
Chapter 04 — Structures
Chapter 05 — Functions
Chapter 06 — Objects and classes
Chapter 07 — Arrays and strings
Chapter 08 — Operator overloading
Chapter 09 — Inharitance
Chapter 10 — Pointers
Chapter 11 — Virtual functions
Chapter 12 — Streams and files
Chapter 13 — Multifile programs
Chapter 14 — Templates and exceptions
Chapter 15 — The standard template library
Chapter 16 — Object-oriented design

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Old 19-09-2008, 07:46 PM   #22
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C Primer Plus (5th Edition)

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# Publisher: Sams; 5 edition (November 23, 2004)
# Language: English
# ISBN-10: 0672326965
# ISBN-13: 978-0672326967

Book Description

The new classic! C Primer Plus, now in its 5th edition, has been revised to include over 20 new programming exercises, newly improved examples and the new ANSI/ISO standard, C99. Task-oriented examples will teach you the fundamentals of C programming. From extended integer types and compound literals to Boolean support and variable-length arrays, you will learn to create practical and real-world applications with C programming. Review questions and programming exercises at the end of each chapter will reinforce what you have learned. This friendly and easy-to-use self-study guide will help you understand the fundamentals of this core programming language.


About the Author

Stephen Prata teaches astronomy, physics, and programming at the College of Marin in Kentfield, California. He received his B.S. from the California Institute of Technology and his Ph.D. from the University of California, Berkeley. His association with computers began with the computer modeling of star clusters. Stephen has authored or coauthored over a dozen books, including C++ Primer Plus and Unix Primer Plus.

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Old 19-09-2008, 07:57 PM   #23
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Teach Yourself Visual C++ in 21 Days (Sams Teach Yourself)
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# Publisher: Sams Publishing; 1st ed edition (July 1993)
# Language: English
# ISBN-10: 0672303728
# ISBN-13: 978-0672303722

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Old 19-09-2008, 08:13 PM   #24
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The New C Standard: A Cultural and Economic Commentary

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# Publisher: Addison-Wesley Professional; 1st edition (December 19, 2003)
# Language: English
# ISBN-10: 0201709171
# ISBN-13: 978-0201709179

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Old 19-09-2008, 08:32 PM   #25
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Programming in Objective-C

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# Publisher: Sams; 1st edition (November 10, 2003)
# Language: English
# ISBN-10: 0672325861
# ISBN-13: 978-0672325861

Book Description

Programming in Objective-C is a concise, carefully written tutorial on the basics of Objective-C and object-oriented programming. The book makes no assumption about prior experience with object-oriented programming languages or with the C language (upon which Objective-C is based). And because of this, both novice and experienced programmers alike can use this book to quickly and effectively learn the fundamentals of Objective-C. Readers can also learn the concepts of object-oriented programming without having to first learn all of the intricacies of the underlying procedural language (C). This approach, combined with many small program examples and exercises at the end of each chapter, makes it ideally suited for either classroom use or self-study. Growth is expected in this language. At the January 2003 MacWorld, it was announced that there are 5 million Mac OS X users and each of their boxes ships with Objective-C built in.


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Programming in Objective-C is a concise, carefully written tutorial on the basics of Objective-C and object-oriented programming. The book makes no assumption about prior experience with object-oriented programming languages or with the C language (upon which Objective-C is based). And because of this, both novice and experienced programmers alike can use this book to quickly and effectively learn the fundamentals of Objective-C. Readers can also learn the concepts of object-oriented programming without having to first learn all of the intricacies of the underlying procedural language (C). This approach, combined with many small program examples and exercises at the end of each chapter, makes it ideally suited for either classroom use or self-study. Growth is expected in this language. At the January 2003 MacWorld, it was announced that there are 5 million Mac OS X users and each of their boxes ships with Objective-C built in.

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Old 06-12-2008, 06:24 PM   #26
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Ðề: Tổng hợp các ebook về C & C++

Cryptography In C And C++

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Cryptography In C And C++
Apress | 2001 | English | 432 pages | CHM | 3,46 MB

Cryptography in C and C++ mainly focuses on the practical aspects involved in implementing public key cryptography methods, such as the RSA algorithm that was recently released from patent protection. It also gives both a technical overview and an implementation of the Rijndael algorithm that was selected as the Advanced Encryption Standard by the U.S. government. Author Michael Welschenbach avoids complexities by explaining cryptography and its mathematical basis in terms a programmer can easily understand.

This book offers a comprehensive yet relentlessly practical overview of the fundamentals of modern cryptography. It contains a wide-ranging library of code in C and C++, including the RSA algorithm, completed by an extensive Test Suite that proves that the code works correctly. Readers will learn, step by step, how to implement a platform-independent library for the all-important multiprecision arithmetic used in modern cryptography. This is followed by an implementation of the cryptographic algorithms themselves.

The CD-ROM includes all the programs presented in the book, x86 assembler programs for basic arithmetical operations, implementations of the new Rijndael Advanced Encryption Standard algorithm in both C and C++, and more

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Old 06-12-2008, 06:26 PM   #27
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Ðề: Tổng hợp các ebook về C & C++

Learn to Program with C++

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Learn to Program with C++
McGraw-Hill Osborne Media | 2002 | English | 624 pages | PDF | 3,09 MB

More than 100,000 programmers owe their careers to Professor John Smiley. In this unique guide, the guru himself will teach you, in a classroom setting, how to program with C++. Learn from more than 100 questions and answers as well as real-world programming projects.

From the Back Cover

The easiest technical book you'll ever read. Open it up and see for yourself!

Join Professor Smiley's C++ class as he teaches essential skills in programming, coding, and more. Using a student-instructor conversational format, this book starts at the very beginning with crucial programming fundamentals. You'll quickly learn how to identify customer needs so that you can create an application that achieves programming objectives--just like experienced programmers. By identifying clear client goals, you'll learn important programming basics--like how computers view input and execute output based on the information they are given--then use those skills to develop real-world applications. Participate in this one-of-a-kind classroom experience and see why Professor Smiley is renowned for making learning fun and easy.

* Learn fundamental programming concepts, which can be applied to multiple languages
* Develop your C++ skills with real-world, hands-on programming projects
* Work with program variables, constants, and C++ data types
* Create and run a C++ program using Windows Notepad
* Adapt to runtime conditions with selection structures and statements
* Use loops to increase your programming power
* Learn about pointers, arrays, objects, classes, and more

Code:
http://rapidshare.com/files/167355847/LearnToProgramWithC___downarchive.rar
http://www.megaupload.com/?d=GCPEVGN6
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